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[CSS] Monster Extension - NPC
[ Скачать с сервера (5.02 Mb) ] 02.11.2012, 14:20
Monster Extension - NPC

Расширение Для Чудовищ(NPC)







Описание:

создает респауны монстров из HL2(NPS)




ВИДЕО ПРИМЕРЫ














Примечание:

Работает только на win предназначена для игры CS Source






Список используемых объектов:



ai_relationship

env_headcrabcanister

floorturret_tipcontroller

func_tank

func_tanklaser

func_tankpulselaser

func_useableladder

grenade_beam

grenade_beam_chaser

grenade_spit

info_npc_spawn_destination

item_ammo_crate

item_battery

item_healthcharger

item_healthkit

item_healthvial

item_suitcharger

npc_alyx

npc_antlion

npc_antlion_template_maker

npc_antlionguard

npc_bullseye

npc_fastzombie

npc_fastzombie_torso

npc_gman

npc_headcrab

npc_headcrab_black

npc_headcrab_fast

npc_headcrab_poison

npc_maker

npc_manhack

npc_poisonzombie

npc_rollermine

npc_stalker

npc_template_maker

npc_turret_floor

npc_vortigaunt

npc_zombie

npc_zombie_torso

player_pickup

point_antlion_repellant

trigger_physics_trap

trigger_weapon_strip







Команда:

monster_dump // показать текущий CEntity count



Известные Ошибки:

ammo_338mag не над уронем от землю






Настройки skill.cfg



// ===========

// NPCs

// ============

// Barnacle

sk_barnacle_health "35"

// Barney

sk_barney_health "35"

// Bullseye

sk_bullseye_health "35"

// Bullsquid

//sk_bullsquid_health "120"

//sk_bullsquid_dmg_bite "15"

//sk_bullsquid_dmg_whip "25"

// Citizen

sk_citizen_health "40"

// Combine Soldier

sk_combine_s_health "50"

sk_combine_s_kick "10"

// Combine Guard

sk_combine_guard_health "70"

sk_combine_guard_kick "15"

// strider

sk_strider_health "350"

sk_strider_num_missiles1 "5"

sk_strider_num_missiles2 "7"

sk_strider_num_missiles3 "7"

// Headcrab

sk_headcrab_health "10"

sk_headcrab_melee_dmg "5"

// Fast Headcrab

sk_headcrab_fast_health "50"

// Poison Headcrab

sk_headcrab_poison_health "35"

// Houndeye

//sk_houndeye_health "80"

//sk_houndeye_dmg_blast "25"

// Manhack

sk_manhack_health "300"

sk_manhack_melee_dmg "5"

// Metropolice

sk_metropolice_health "40"

sk_metropolice_stitch_reaction "1.0"

sk_metropolice_stitch_tight_hitcount "2"

sk_metropolice_stitch_at_hitcount "1"

sk_metropolice_stitch_behind_hitcount "3"

sk_metropolice_stitch_along_hitcount "2"

// Rollermine

sk_rollermine_shock "10"

sk_rollermine_stun_delay "3"

sk_rollermine_vehicle_intercept "1"

// Scanner (City)

sk_scanner_health "30"

sk_scanner_dmg_dive "25"

// Stalker

sk_stalker_health "150"

sk_stalker_melee_dmg "5"

// Vortigaunt

sk_vortigaunt_health "100"

sk_vortigaunt_dmg_claw "10"

sk_vortigaunt_dmg_rake "25"

sk_vortigaunt_dmg_zap "50"

sk_vortigaunt_armor_charge "30"

// Zombie

sk_zombie_health "50"

sk_zombie_dmg_one_slash "10"

sk_zombie_dmg_both_slash "25"

// Poison Zombie

sk_zombie_poison_health "175"

sk_zombie_poison_dmg_spit "20"

//Antlion

sk_antlion_health "30"

sk_antlion_swipe_damage "5"

sk_antlion_jump_damage "5"

//Antlion Guard

sk_antlionguard_health "500"

sk_antlionguard_dmg_charge "20"

sk_antlionguard_dmg_shove "10"

//Antlion Grub

//sk_antliongrub_health "5"

//Ichthyosaur

sk_ichthyosaur_health "200"

sk_ichthyosaur_melee_dmg "8"

// Combine Gunship

sk_gunship_burst_size "15"

sk_gunship_health_increments "5"

sk_npc_dmg_gunship "40"

sk_npc_dmg_gunship_to_plr "3"

// Combine Helicopter

sk_npc_dmg_helicopter "6"

sk_npc_dmg_helicopter_to_plr "3"

sk_helicopter_grenadedamage "30"

sk_helicopter_grenaderadius "275"

sk_helicopter_grenadeforce "55000"

// Combine Dropship

sk_npc_dmg_dropship "2"

// Combine APC

sk_apc_health "750"



// HEALTH/SUIT CHARGE DISTRIBUTION

sk_suitcharger "75"

sk_suitcharger_citadel "500"

sk_suitcharger_citadel_maxarmor "500"

sk_battery "15"

sk_healthcharger "50"

sk_healthkit "25"

sk_healthvial "10"

// Combine balls

sk_combineball_seek_angle "15"

sk_combineball_guidefactor "1.0"

// NPC damage adjusters

sk_npc_head "5"

sk_npc_chest "1"

sk_npc_stomach "1"

sk_npc_arm "1"

sk_npc_leg "1"

// player damage adjusters

sk_player_head "3"

sk_player_chest "1"

sk_player_stomach "1"

sk_player_arm "1"

sk_player_leg "1"

// Allies

sk_ally_regen_time "0.2"

// Jeep

sk_max_gauss_round "30"



ai_enable_fear_behavior "1"

// zombine

sk_zombie_soldier_health "100"

// Episodic APC - Experimental

sk_apc_missile_damage "50"

// Antlion air attack

sk_antlion_air_attack_dmg "10"

// Antlion worker

sk_antlion_worker_spit_speed "600"

sk_antlion_worker_health "60"

// Vortigaunt charge limit

sk_vortigaunt_armor_charge "15"

sk_vortigaunt_armor_charge_per_token "5"

sk_vortigaunt_dmg_zap "25"

// Poison headcrab

sk_headcrab_poison_npc_damage "20.0"

// advisor

//sk_advisor_health "1000"





// Custom ConVar in this extension

sv_css_weapon_respawn_time 1 // mapper add "mm_respawn" keyvalue to weapon wil make weapon respawn, just like hl2dm coop

sv_css_item_respawn_time 1

sk_battery_max 100

sk_healthcharger_rechargetime 5

sk_hevcharger_rechargetime 5

sk_suitcharger_citadel_increase 10

sk_rollermine_bullet_hit 8 // CS:S haven't rocket, can't kill rollermine, bullet hit rollermine X times will kill it

sk_npc_turret_floor_bullet_damage 5




Категория: моды для серверов OrangeBox CSS [Source mod] | Добавил: PRoSta4[O]k | Теги: css, Monster Extension, npc
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