Monster Extension - NPC Расширение Для Чудовищ(NPC) Описание: создает респауны монстров из HL2(NPS)
Примечание: Работает только на win предназначена для игры CS Source
Список используемых объектов: ai_relationship env_headcrabcanister floorturret_tipcontroller func_tank func_tanklaser func_tankpulselaser func_useableladder grenade_beam grenade_beam_chaser grenade_spit info_npc_spawn_destination item_ammo_crate item_battery item_healthcharger item_healthkit item_healthvial item_suitcharger npc_alyx npc_antlion npc_antlion_template_maker npc_antlionguard npc_bullseye npc_fastzombie npc_fastzombie_torso npc_gman npc_headcrab npc_headcrab_black npc_headcrab_fast npc_headcrab_poison npc_maker npc_manhack npc_poisonzombie npc_rollermine npc_stalker npc_template_maker npc_turret_floor npc_vortigaunt npc_zombie npc_zombie_torso player_pickup point_antlion_repellant trigger_physics_trap trigger_weapon_strip Команда: monster_dump // показать текущий CEntity count Известные Ошибки: ammo_338mag не над уронем от землю
Настройки skill.cfg // =========== // NPCs // ============ // Barnacle sk_barnacle_health "35" // Barney sk_barney_health "35" // Bullseye sk_bullseye_health "35" // Bullsquid //sk_bullsquid_health "120" //sk_bullsquid_dmg_bite "15" //sk_bullsquid_dmg_whip "25" // Citizen sk_citizen_health "40" // Combine Soldier sk_combine_s_health "50" sk_combine_s_kick "10" // Combine Guard sk_combine_guard_health "70" sk_combine_guard_kick "15" // strider sk_strider_health "350" sk_strider_num_missiles1 "5" sk_strider_num_missiles2 "7" sk_strider_num_missiles3 "7" // Headcrab sk_headcrab_health "10" sk_headcrab_melee_dmg "5" // Fast Headcrab sk_headcrab_fast_health "50" // Poison Headcrab sk_headcrab_poison_health "35" // Houndeye //sk_houndeye_health "80" //sk_houndeye_dmg_blast "25" // Manhack sk_manhack_health "300" sk_manhack_melee_dmg "5" // Metropolice sk_metropolice_health "40" sk_metropolice_stitch_reaction "1.0" sk_metropolice_stitch_tight_hitcount "2" sk_metropolice_stitch_at_hitcount "1" sk_metropolice_stitch_behind_hitcount "3" sk_metropolice_stitch_along_hitcount "2" // Rollermine sk_rollermine_shock "10" sk_rollermine_stun_delay "3" sk_rollermine_vehicle_intercept "1" // Scanner (City) sk_scanner_health "30" sk_scanner_dmg_dive "25" // Stalker sk_stalker_health "150" sk_stalker_melee_dmg "5" // Vortigaunt sk_vortigaunt_health "100" sk_vortigaunt_dmg_claw "10" sk_vortigaunt_dmg_rake "25" sk_vortigaunt_dmg_zap "50" sk_vortigaunt_armor_charge "30" // Zombie sk_zombie_health "50" sk_zombie_dmg_one_slash "10" sk_zombie_dmg_both_slash "25" // Poison Zombie sk_zombie_poison_health "175" sk_zombie_poison_dmg_spit "20" //Antlion sk_antlion_health "30" sk_antlion_swipe_damage "5" sk_antlion_jump_damage "5" //Antlion Guard sk_antlionguard_health "500" sk_antlionguard_dmg_charge "20" sk_antlionguard_dmg_shove "10" //Antlion Grub //sk_antliongrub_health "5" //Ichthyosaur sk_ichthyosaur_health "200" sk_ichthyosaur_melee_dmg "8" // Combine Gunship sk_gunship_burst_size "15" sk_gunship_health_increments "5" sk_npc_dmg_gunship "40" sk_npc_dmg_gunship_to_plr "3" // Combine Helicopter sk_npc_dmg_helicopter "6" sk_npc_dmg_helicopter_to_plr "3" sk_helicopter_grenadedamage "30" sk_helicopter_grenaderadius "275" sk_helicopter_grenadeforce "55000" // Combine Dropship sk_npc_dmg_dropship "2" // Combine APC sk_apc_health "750" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger "75" sk_suitcharger_citadel "500" sk_suitcharger_citadel_maxarmor "500" sk_battery "15" sk_healthcharger "50" sk_healthkit "25" sk_healthvial "10" // Combine balls sk_combineball_seek_angle "15" sk_combineball_guidefactor "1.0" // NPC damage adjusters sk_npc_head "5" sk_npc_chest "1" sk_npc_stomach "1" sk_npc_arm "1" sk_npc_leg "1" // player damage adjusters sk_player_head "3" sk_player_chest "1" sk_player_stomach "1" sk_player_arm "1" sk_player_leg "1" // Allies sk_ally_regen_time "0.2" // Jeep sk_max_gauss_round "30" ai_enable_fear_behavior "1" // zombine sk_zombie_soldier_health "100" // Episodic APC - Experimental sk_apc_missile_damage "50" // Antlion air attack sk_antlion_air_attack_dmg "10" // Antlion worker sk_antlion_worker_spit_speed "600" sk_antlion_worker_health "60" // Vortigaunt charge limit sk_vortigaunt_armor_charge "15" sk_vortigaunt_armor_charge_per_token "5" sk_vortigaunt_dmg_zap "25" // Poison headcrab sk_headcrab_poison_npc_damage "20.0" // advisor //sk_advisor_health "1000" // Custom ConVar in this extension sv_css_weapon_respawn_time 1 // mapper add "mm_respawn" keyvalue to weapon wil make weapon respawn, just like hl2dm coop sv_css_item_respawn_time 1 sk_battery_max 100 sk_healthcharger_rechargetime 5 sk_hevcharger_rechargetime 5 sk_suitcharger_citadel_increase 10 sk_rollermine_bullet_hit 8 // CS:S haven't rocket, can't kill rollermine, bullet hit rollermine X times will kill it sk_npc_turret_floor_bullet_damage 5
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