//*********************************************************
// HL2 Item sounds

"ItemBattery.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/battery_pickup.wav"
}

"HealthKit.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/smallmedkit1.wav"
}

"HealthVial.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/smallmedkit1.wav"
}

"WallHealth.Deny"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshotno1.wav"
}

"WallHealth.Start"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"WallHealth.LoopingContinueCharge"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medcharge4.wav"
}

"WallHealth.Recharge"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"SuitRecharge.Deny"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeno1.wav"
}

"SuitRecharge.Start"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeok1.wav"
}

"SuitRecharge.ChargingLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitcharge1.wav"
}

"AmmoCrate.Open"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammocrate_open.wav"
}

"AmmoCrate.Close"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammocrate_close.wav"
}

