"NPC_FastZombie.LeapAttack"
{
        "channel"               "CHAN_WEAPON"
        "volume"                "0.400"
        "pitch"                 "95, 105"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.FootstepRight"
{
        "channel"               "CHAN_BODY"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_IDLE"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/foot4.wav"
        }
}

"NPC_FastZombie.FootstepLeft"
{
        "channel"               "CHAN_BODY"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_IDLE"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/foot1.wav"
                "wave"  "npc/fast_zombie/foot2.wav"
                "wave"  "npc/fast_zombie/foot3.wav"
        }
}

"NPC_FastZombie.AttackHit"
{
        "channel"               "CHAN_WEAPON"
        "volume"                "VOL_NORM"
        "pitch"                 "95, 105"

        "soundlevel"    "SNDLVL_NORM"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/claw_strike1.wav"
                "wave"  "npc/fast_zombie/claw_strike2.wav"
                "wave"  "npc/fast_zombie/claw_strike3.wav"
        }
}

"NPC_FastZombie.AttackMiss"
{
        "channel"               "CHAN_WEAPON"
        "volume"                "VOL_NORM"
        "pitch"                 "95, 105"

        "soundlevel"    "SNDLVL_NORM"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/claw_miss1.wav"
                "wave"  "npc/fast_zombie/claw_miss2.wav"
        }
}

"NPC_FastZombie.Attack"
{
        "channel"               "CHAN_WEAPON"
        "volume"                "0.600"
        "pitch"                 "95, 105"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.Pain"
{
        "channel"               "CHAN_BODY"
        "volume"                "0.600"
        "pitch"                 "95, 105"

        "soundlevel"            "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.Die"
{
        "channel"               "CHAN_BODY"
        "volume"                "0.600"
        "pitch"                 "95, 105"

        "soundlevel"            "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/wake1.wav"
}

"NPC_FastZombie.Idle"
{
        "channel"               "CHAN_WEAPON"
        "volume"                "0.600"
        "pitch"                 "95, 105"

        "soundlevel"    "SNDLVL_NORM"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/idle1.wav"
                "wave"  "npc/fast_zombie/idle2.wav"
                "wave"  "npc/fast_zombie/idle3.wav"
        }
}

"NPC_FastZombie.AlertFar"
{
        "channel"               "CHAN_ITEM"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/fz_alert_far1.wav"
}

"NPC_FastZombie.AlertNear"
{
        "channel"               "CHAN_ITEM"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/fz_alert_close1.wav"
}

"NPC_FastZombie.GallopLeft"
{
        "channel"               "CHAN_BODY"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/foot1.wav"
                "wave"  "npc/fast_zombie/foot2.wav"
        }
}

"NPC_FastZombie.GallopRight"
{
        "channel"               "CHAN_BODY"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "rndwave"
        {
                "wave"  "npc/fast_zombie/foot3.wav"
                "wave"  "npc/fast_zombie/foot4.wav"
        }
}

"NPC_FastZombie.Scream"
{
        "channel"               "CHAN_ITEM"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/fz_scream1.wav"
}

"NPC_FastZombie.RangeAttack"
{
        "channel"               "CHAN_ITEM"
        "volume"                "VOL_NORM"
        "pitch"                 "95, 105"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/leap1.wav"
}

"NPC_FastZombie.Frenzy"
{
        "channel"               "CHAN_ITEM"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/fz_frenzy1.wav"
}

"NPC_FastZombie.Moan1"
{
        "channel"               "CHAN_STATIC"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/breathe_loop1.wav"
}


"NPC_FastZombie.Gurgle"
{
        "channel"               "CHAN_VOICE"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "npc/fast_zombie/gurgle_loop1.wav"
}

"NPC_FastZombie.NoSound"
{
        "channel"               "CHAN_ITEM"
        "volume"                "VOL_NORM"
        "pitch"                 "PITCH_NORM"

        "soundlevel"    "SNDLVL_NORM"

        "wave"                  "common/null.wav"
}