
// Alyx's EMP effect

"AlyxEMP.Charge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	//"wave"		"weapons/stunstick/alyx_stunner_charge2.wav"
	"wave"		"weapons/stunstick/alyx_stunner2.wav"
}

"AlyxEMP.Discharge"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	"rndwave"
	{
		"wave"		"weapons/stunstick/alyx_stunner1.wav"
		"wave"		"weapons/stunstick/alyx_stunner2.wav"
	}
}

"AlyxEMP.Stop"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"common/null.wav"
}


"Func_Tank.BeginUse"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/shotgun/shotgun_cock.wav"
}

// weapon_ar2.txt
"Weapon_AR2.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_empty.wav"
}

"Weapon_AR2.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload.wav"
}

"Weapon_AR2.Reload_Rotate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload_rotate.wav"
} 

"Weapon_AR2.Reload_Push"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.9"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/ar2_reload_push.wav"
}

"Weapon_AR2.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"85,95"

	"wave"		"^weapons/ar2/ar2_pl_fire.wav"

//	"rndwave"
//	{
//		"wave"	"weapons/ar2/fire1.wav"
//	}
}

"Weapon_AR2.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"				"weapons/sniper/sniper_zoomin.wav"
}

"Weapon_AR2.Special2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_zoomout.wav"
}

"Weapon_AR2.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/ar2/ar2_altfire.wav"
}

"Weapon_AR2.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/ar2/npc_ar2_reload.wav"
}

"Weapon_AR2.NPC_Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/ar2/npc_ar2_altfire.wav"
}

"Weapon_AR2.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

//	"wave"			"^weapons/ar2/npc_ar2_fire1.wav"
	"wave"			"^weapons/ar1/ar1_dist1.wav"

}

"Weapon_functank.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"95,105"

	"wave"			"^weapons/ar1/ar1_dist1.wav"

}
