"Games"
{
	"#default"
	{
		"Offsets"
		{
			/* Game Rules */
			"g_pGameRules"
			{
				"windows"	"5"
			}
			"GameRules_Damage_NoPhysicsForce"
			{
				"windows"	"20"
			}
			"GameRules_GetNextBestWeapon"
			{
				"windows"	"28"
			}
			"GameRules_ShouldCollide"
			{
				"windows"	"29"
			}
			"GameRules_GetViewVectors"
			{
				"windows"	"31"
			}
			"GameRules_IsSkillLevel"
			{
				"windows"	"47"
			}
			"GameRules_FlPlayerFallDamageHook"
			{
				"windows"	"60"
			}
			"GameRules_FPlayerCanTakeDamage"
			{
				"windows"	"61"
			}
			"GameRules_RadiusDamage"
			{
				"windows"	"66"
			}
			"GameRules_DeathNotice"
			{
				"windows"	"80"
			}
			"GameRules_FAllowNPCs"
			{
				"windows"	"117"
			}
			
			
			
			/* CGameMovement */
			"CGameMovement_OnLadder"
			{
				"windows"	"34"
			}
			"CGameMovement_CheckFalling"
			{
				"windows"	"44"
			}
			
			
			
			/* CSceneEntity */
			"StartPlayback"
			{
				"windows"	"193"
			}
			"CancelPlayback"
			{
				"windows"	"196"
			}
			"EstimateLength"
			{
				"windows"	"225"
			}
			"FindNamedActor_I"
			{
				"windows"	"229"
			}
			
			
			
			/* CBaseGrenade */
			"Explode"
			{
				"windows"	"212"
			}
			"Detonate"
			{
				"windows"	"213"
			}
			"GetShakeAmplitude"
			{
				"windows"	"216"
			}
			"GetShakeRadius"
			{
				"windows"	"217"
			}


			
			
			/* CBaseEntity */
			"GetServerClass"
			{
				"windows"	"9"
			}
			"GetDataDescMap_Real"
			{
				"windows"	"11"
			}
			"TestCollision"
			{
				"windows"	"12"
			}
			"TestHitboxes"
			{
				"windows"	"13"
			}
			"ComputeWorldSpaceSurroundingBox"
			{
				"windows"	"14"
			}
			"ShouldCollide"
			{
				"windows"	"15"
			}
			"SetOwnerEntity"
			{
				"windows"	"16"
			}
			"ShouldTransmit"
			{
				"windows"	"17"
			}
			"UpdateTransmitState"
			{
				"windows"	"18"
			}
			"SetTransmit"
			{
				"windows"	"19"
			}
			"GetTracerType"
			{
				"windows"	"20"
			}
			"Spawn"
			{
				"windows"	"21"
			}
			"Precache"
			{
				"windows"	"22"
			}
			"SetModel"
			{
				"windows"	"23"
			}
			"DispatchKeyValue"
			{
				"windows"	"30"
			}
			"DispatchKeyValueVector"
			{
				"windows"	"28"
			}
			"DispatchKeyValueFloat"
			{
				"windows"	"29"
			}
			"Activate"
			{
				"windows"	"32"
			}
			"SetParent"
			{
				"windows"	"33"
			}
			"ObjectCaps"
			{
				"windows"	"34"
			}
			"AcceptInput"
			{
				"windows"	"35"
			}
			"Save"
			{
				"windows"	"39"
			}
			"Restore"
			{
				"windows"	"40"
			}
			"ShouldSavePhysics"
			{
				"windows"	"41"
			}
			"OnSave"
			{
				"windows"	"42"
			}
			"OnRestore"
			{
				"windows"	"43"
			}
			"Think"
			{
				"windows"	"46"
			}
			"GetResponseSystem"
			{
				"windows"	"50"
			}
			"DispatchResponse"
			{
				"windows"	"51"
			}
			"Classify"
			{
				"windows"	"52"
			}
			"DeathNotice"
			{
				"windows"	"53"
			}
			"ShouldAttractAutoAim"
			{
				"windows"	"54"
			}
			"GetAutoAimRadius"
			{
				"windows"	"55"
			}
			"GetAutoAimCenter"
			{
				"windows"	"56"
			}
			"PassesDamageFilter"
			{
				"windows"	"58"
			}
			"TraceAttack"
			{
				"windows"	"59"
			}
			"OnTakeDamage"
			{
				"windows"	"61"
			}
			"TakeHealth"
			{
				"windows"	"63"
			}
			"IsAlive"
			{
				"windows"	"64"
			}
			"Event_Killed"
			{
				"windows"	"65"
			}
			"Event_KilledOther"
			{
				"windows"	"66"
			}
			"BloodColor"
			{
				"windows"	"67"
			}
			"IsTriggered"
			{
				"windows"	"68"
			}
			"IsNPC"
			{
				"windows"	"69"
			}
			"IsMoving"
			{
				"windows"	"73"
			}
			"DecalTrace"
			{
				"windows"	"75"
			}
			"ImpactTrace"
			{
				"windows"	"76"
			}
			"OnControls"
			{
				"windows"	"77"
			}
			"IsNetClient"
			{
				"windows"	"80"
			}
			"GetServerVehicle"
			{
				"windows"	"87"
			}
			"IsViewable"
			{
				"windows"	"88"
			}
			"OnEntityEvent"
			{
				"windows"	"90"
			}
			"CanStandOn"
			{
				"windows"	"92"
			}
			"CB_GetEnemy_const"
			{
				"windows"	"93"
			}
			"CB_GetEnemy"
			{
				"windows"	"94"
			}
			"Use"
			{
				"windows"	"95"
			}
			"StartTouch"
			{
				"windows"	"96"
			}
			"Touch"
			{
				"windows"	"97"
			}
			"EndTouch"
			{
				"windows"	"98"
			}
			"PhysicsSimulate"
			{
				"windows"	"102"
			}
			"UpdateOnRemove"
			{
				"windows"	"103"
			}
			"StopLoopingSounds"
			{
				"windows"	"104"
			}
			"SUB_AllowedToFade"
			{
				"windows"	"105"
			}
			"Teleport"
			{
				"windows"	"106"
			}
			"MakeTracer"
			{
				"windows"	"108"
			}
			"FireBullets"
			{
				"windows"	"110"
			}
			"DoImpactEffect"
			{
				"windows"	"111"
			}
			"ModifyOrAppendCriteria"
			{
				"windows"	"116"
			}
			"GetDamage"
			{
				"windows"	"126"
			}
			"SetDamage"
			{
				"windows"	"127"
			}
			"EyePosition"
			{
				"windows"	"128"
			}
			"EyeAngles"
			{
				"windows"	"129"
			}
			"EarPosition"
			{
				"windows"	"131"
			}
			"BodyTarget"
			{
				"windows"	"132"
			}
			"HeadTarget"
			{
				"windows"	"133"
			}
			"GetViewOffset"
			{
				"windows"	"135"
			}
			"GetSmoothedVelocity"
			{
				"windows"	"137"
			}
			"GetVelocity"
			{
				"windows"	"138"
			}
			"FVisible_Vector"
			{
				"windows"	"139"
			}
			"FVisible_Entity"
			{
				"windows"	"140"
			}
			"CanBeSeenBy"
			{
				"windows"	"141"
			}
			"GetAttackDamageScale"
			{
				"windows"	"142"
			}
			"Splash"
			{
				"windows"	"146"
			}
			"WorldSpaceCenter"
			{
				"windows"	"147"
			}
			"GetSoundEmissionOrigin"
			{
				"windows"	"148"
			}
			"CreateVPhysics"
			{
				"windows"	"152"
			}
			"VPhysicsDestroyObject"
			{
				"windows"	"154"
			}
			"VPhysicsUpdate"
			{
				"windows"	"155"
			}
			"VPhysicsTakeDamage"
			{
				"windows"	"156"
			}
			"VPhysicsShadowCollision"
			{
				"windows"	"157"
			}
			"VPhysicsShadowUpdate"
			{
				"windows"	"158"
			}
			"VPhysicsCollision"
			{
				"windows"	"159"
			}
			"UpdatePhysicsShadowToCurrentPosition"
			{
				"windows"	"161"
			}
			"VPhysicsGetObjectList"
			{
				"windows"	"162"
			}
			"VPhysicsIsFlesh"
			{
				"windows"	"163"
			}
			"HasPhysicsAttacker"
			{
				"windows"	"164"
			}
			"PhysicsSolidMaskForEntity"
			{
				"windows"	"165"
			}
			"ResolveFlyCollisionCustom"
			{
				"windows"	"166"
			}
			/* End CBaseEntity */
			
			
			
			/* CBaseAnimating */
			"GetIdealSpeed"
			{
				"windows"	"185"
			}
			"GetIdealAccel"
			{
				"windows"	"186"
			}
			"StudioFrameAdvance"
			{
				"windows"	"187"
			}
			"IsActivityFinished"
			{
				"windows"	"189"
			}
			"GetSequenceGroundSpeed"
			{
				"windows"	"190"
			}
			"ClampRagdollForce"
			{
				"windows"	"191"
			}
			"BecomeRagdollOnClient"
			{
				"windows"	"192"
			}
			"PassesTriggerFilters"
			{
				"windows"	"193"
			}
			"CanBecomeRagdoll"
			{
				"windows"	"194"
			}
			"SetupBones"
			{
				"windows"	"197"
			}
			"CalculateIKLocks"
			{
				"windows"	"198"
			}
			"DispatchAnimEvents"
			{
				"windows"	"199"
			}
			"HandleAnimEvent"
			{
				"windows"	"200"
			}
			"PopulatePoseParameters"
			{
				"windows"	"201"
			}
			"GetAttachment"
			{
				"windows"	"202"
			}
			"InitBoneControllers"
			{
				"windows"	"203"
			}
			"GetGroundSpeedVelocity"
			{
				"windows"	"204"
			}
			"Ignite"
			{
				"windows"	"205"
			}
			"Extinguish"
			{
				"windows"	"209"
			}
			/* End CBaseAnimating */
			
			
			
			/* CBaseCombatCharacter */
			"GetPhysicsImpactDamageTable"
			{
				"windows"	"221"
			}
			"FInViewCone_Vector"
			{
				"windows"	"222"
			}
			"FInViewCone_Entity"
			{
				"windows"	"223"
			}
			"FInAimCone_Vector"
			{
				"windows"	"224"
			}
			"FInAimCone_Entity"
			{
				"windows"	"225"
			}
			"ShouldShootMissTarget"
			{
				"windows"	"226"
			}
			"FindMissTarget"
			{
				"windows"	"227"
			}
			"HandleInteraction"
			{
				"windows"	"228"
			}
			"BodyAngles"
			{
				"windows"	"229"
			}
			"BodyDirection2D"
			{
				"windows"	"230"
			}
			"BodyDirection3D"
			{
				"windows"	"231"
			}
			"HeadDirection2D"
			{
				"windows"	"232"
			}
			"HeadDirection3D"
			{
				"windows"	"233"
			}
			"EyeDirection2D"
			{
				"windows"	"234"
			}
			"EyeDirection3D"
			{
				"windows"	"235"
			}
			"GiveAmmo"
			{
				"windows"	"248"
			}
			"NPC_TranslateActivity"
			{
				"windows"	"250"
			}
			"Weapon_TranslateActivity"
			{
				"windows"	"251"
			}
			"Weapon_CanUse"
			{
				"windows"	"254"
			}
			"Weapon_Equip"
			{
				"windows"	"255"
			}
			"Weapon_Drop"
			{
				"windows"	"257"
			}
			"Weapon_Switch"
			{
				"windows"	"258"
			}
			"Weapon_ShootPosition"
			{
				"windows"	"259"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"260"
			}
			"Weapon_GetSlot"
			{
				"windows"	"262"
			}
			"CanBecomeServerRagdoll"
			{
				"windows"	"265"
			}
			"OnTakeDamage_Alive"
			{
				"windows"	"266"
			}
			"OnTakeDamage_Dying"
			{
				"windows"	"267"
			}
			"OnTakeDamage_Dead"
			{
				"windows"	"268"
			}
			"OnFriendDamaged"
			{
				"windows"	"270"
			}
			"NotifyFriendsOfDamage"
			{
				"windows"	"271"
			}
			"OnPlayerKilledOther"
			{
				"windows"	"274"
			}
			"CorpseGib"
			{
				"windows"	"276"
			}
			"ShouldGib"
			{
				"windows"	"280"
			}
			"OnKilledNPC"
			{
				"windows"	"281"
			}
			"Event_Gibbed"
			{
				"windows"	"282"
			}
			"Event_Dying"
			{
				"windows"	"283"
			}
			"BecomeRagdoll"
			{
				"windows"	"285"
			}
			"BecomeRagdollBoogie"
			{
				"windows"	"287"
			}
			"CheckTraceHullAttack_Vector"
			{
				"windows"	"288"
			}
			"CheckTraceHullAttack_Float"
			{
				"windows"	"289"
			}
			"IRelationType"
			{
				"windows"	"291"
			}
			"IRelationPriority"
			{
				"windows"	"292"
			}
			"IsInAVehicle"
			{
				"windows"	"293"
			}
			"GetVehicle"
			{
				"windows"	"294"
			}
			"GetVehicleEntity"
			{
				"windows"	"295"
			}
			"CalcWeaponProficiency"
			{
				"windows"	"298"
			}
			"GetAttackSpread"
			{
				"windows"	"299"
			}
			"GetSpreadBias"
			{
				"windows"	"300"
			}
			"DoMuzzleFlash"
			{
				"windows"	"301"
			}
			"AddEntityRelationship"
			{
				"windows"	"302"
			}
			"RemoveEntityRelationship"
			{
				"windows"	"303"
			}
			"AddClassRelationship"
			{
				"windows"	"304"
			}
			"OnChangeActiveWeapon"
			{
				"windows"	"305"
			}
			/* End CBaseCombatCharacter */
			
			
			
			/* CBasePlayer */
			"PreThink"
			{
				"windows"	"326"
			}
			"PostThink"
			{
				"windows"	"327"
			}
			"FlashlightIsOn"
			{
				"windows"	"348"
			}
			"IsIlluminatedByFlashlight"
			{
				"windows"	"351"
			}
			"SetAnimation"
			{
				"windows"	"358"
			}
			"EntSelectSpawnPoint"
			{
				"windows"	"384"
			}
			"GetInVehicle"
			{
				"windows"	"385"
			}
			"LeaveVehicle"
			{
				"windows"	"386"
			}
			"BumpWeapon"
			{
				"windows"	"389"
			}
			"GiveNamedItem"
			{
				"windows"	"393"
			}
			"FindUseEntity"
			{
				"windows"	"399"
			}
			"IsUseableEntity"
			{
				"windows"	"400"
			}
			"PickupObject"
			{
				"windows"	"401"
			}
			"ForceDropOfCarriedPhysObjects"
			{
				"windows"	"402"
			}
			"GetAutoaimVector_Float"
			{
				"windows"	"407"
			}
			"PlayerRunCommand"
			{
				"windows"	"411"
			}
			"ModifyOrAppendPlayerCriteria"
			{
				"windows"	"415"
			}
			"CreateRagdollEntity"
			{
				"windows"	"417"
			}
			"IsFollowingPhysics"
			{
				"windows"	"421"
			}
			/* End CBasePlayer */
			
			
			
			/* CAI_BaseNPC */
			"NPCInit"
			{
				"windows"	"315"
			}
			"PostNPCInit"
			{
				"windows"	"316"
			}
			"StartNPC"
			{
				"windows"	"317"
			}
			"CleanupOnDeath"
			{
				"windows"	"318"
			}
			"CreateComponents"
			{
				"windows"	"319"
			}
			"CreateSenses"
			{
				"windows"	"320"
			}
			"CreateMoveProbe"
			{
				"windows"	"321"
			}
			"CreateMotor"
			{
				"windows"	"322"
			}
			"CreateLocalNavigator"
			{
				"windows"	"323"
			}
			"CreateNavigator"
			{
				"windows"	"324"
			}
			"CreatePathfinder"
			{
				"windows"	"325"
			}
			"CreateTacticalServices"
			{
				"windows"	"326"
			}
			"NPCThink"
			{
				"windows"	"327"
			}
			"RunAI"
			{
				"windows"	"328"
			}
			"GatherConditions"
			{
				"windows"	"329"
			}
			"PrescheduleThink"
			{
				"windows"	"330"
			}
			"OnScheduleChange"
			{
				"windows"	"332"
			}
			"OnStartSchedule"
			{
				"windows"	"333"
			}
			"SelectSchedule"
			{
				"windows"	"334"
			}
			"SelectFailSchedule"
			{
				"windows"	"335"
			}
			"TranslateSchedule"
			{
				"windows"	"336"
			}
			"StartTask"
			{
				"windows"	"338"
			}
			"RunTask"
			{
				"windows"	"340"
			}
			"IsInterruptable"
			{
				"windows"	"341"
			}
			"OnStartScene"
			{
				"windows"	"342"
			}
			"ShouldPlayerAvoid"
			{
				"windows"	"343"
			}
			"ShouldAlwaysThink"
			{
				"windows"	"344"
			}
			"PostRunStopMoving"
			{
				"windows"	"346"
			}
			"GetSchedule"
			{
				"windows"	"349"
			}
			"GetGlobalScheduleId"
			{
				"windows"	"351"
			}
			"TaskFail"
			{
				"windows"	"352"
			}
			"TaskName"
			{
				"windows"	"353"
			}
			"GetSchedulingErrorName"
			{
				"windows"	"355"
			}
			"BuildScheduleTestBits"
			{
				"windows"	"357"
			}
			"GetNewSchedule"
			{
				"windows"	"358"
			}
			"GetFailSchedule"
			{
				"windows"	"359"
			}
			"CanFlinch"
			{
				"windows"	"360"
			}
			"CheckFlinches"
			{
				"windows"	"361"
			}
			"PlayFlinchGesture"
			{
				"windows"	"362"
			}
			"GetRunningBehavior"
			{
				"windows"	"365"
			}
			"ShouldAcceptGoal"
			{
				"windows"	"366"
			}
			"OnClearGoal"
			{
				"windows"	"366"
			}
			"OnBehaviorChangeStatus"
			{
				"windows"	"368"
			}
			"AccessBehaviors"
			{
				"windows"	"369"
			}
			"NumBehaviors"
			{
				"windows"	"370"
			}
			"SelectIdealState"
			{
				"windows"	"373"
			}
			"OnStateChange"
			{
				"windows"	"375"
			}
			"UpdateEfficiency"
			{
				"windows"	"376"
			}
			"Wake"
			{
				"windows"	"377"
			}
			"SetActivity"
			{
				"windows"	"378"
			}
			"IsActivityMovementPhased"
			{
				"windows"	"379"
			}
			"OnChangeActivity"
			{
				"windows"	"380"
			}
			"QueryHearSound"
			{
				"windows"	"381"
			}
			"QuerySeeEntity"
			{
				"windows"	"382"
			}
			"OnLooked"
			{
				"windows"	"383"
			}
			"OnListened"
			{
				"windows"	"384"
			}
			"OnSeeEntity"
			{
				"windows"	"385"
			}
			"ShouldNotDistanceCull"
			{
				"windows"	"386"
			}
			"GetSoundInterests"
			{
				"windows"	"387"
			}
			"GetBestSound"
			{
				"windows"	"389"
			}
			"GetBestScent"
			{
				"windows"	"390"
			}
			"HearingSensitivity"
			{
				"windows"	"391"
			}
			"ShouldIgnoreSound"
			{
				"windows"	"392"
			}
			"ClearSenseConditions"
			{
				"windows"	"393"
			}
			"BestEnemy"
			{
				"windows"	"394"
			}
			"IsValidEnemy"
			{
				"windows"	"395"
			}
			"CanBeAnEnemyOf"
			{
				"windows"	"396"
			}
			"ShouldChooseNewEnemy"
			{
				"windows"	"397"
			}
			"GatherEnemyConditions"
			{
				"windows"	"398"
			}
			"StartTargetHandling"
			{
				"windows"	"400"
			}
			"CreateCustomTarget"
			{
				"windows"	"401"
			}
			"AllowedToIgnite"
			{
				"windows"	"403"
			}
			"IsCommandable"
			{
				"windows"	"405"
			}
			"IsPlayerAlly"
			{
				"windows"	"406"
			}
			"IsMedic"
			{
				"windows"	"407"
			}
			"IsCommandMoving"
			{
				"windows"	"408"
			}
			"ShouldAutoSummon"
			{
				"windows"	"409"
			}
			"SetCommandGoal"
			{
				"windows"	"410"
			}
			"ClearCommandGoal"
			{
				"windows"	"411"
			}
			"OnMoveOrder"
			{
				"windows"	"413"
			}
			"IsValidCommandTarget"
			{
				"windows"	"414"
			}
			"OnMoveToCommandGoalFailed"
			{
				"windows"	"415"
			}
			"GetSquadCommandRepresentative"
			{
				"windows"	"416"
			}
			"TargetOrder"
			{
				"windows"	"417"
			}
			"MoveOrder"
			{
				"windows"	"418"
			}
			"CanBeUsedAsAFriend"
			{
				"windows"	"419"
			}
			"CanRunAScriptedNPCInteraction"
			{
				"windows"	"420"
			}
			"CanPlaySentence"
			{
				"windows"	"422"
			}
			"PlayScriptedSentence"
			{
				"windows"	"424"
			}
			"FOkToMakeSound"
			{
				"windows"	"425"
			}
			"JustMadeSound"
			{
				"windows"	"426"
			}
			"DeathSound"
			{
				"windows"	"427"
			}
			"AlertSound"
			{
				"windows"	"428"
			}
			"IdleSound"
			{
				"windows"	"429"
			}
			"PainSound"
			{
				"windows"	"430"
			}
			"FearSound"
			{
				"windows"	"431"
			}
			"LostEnemySound"
			{
				"windows"	"432"
			}
			"FoundEnemySound"
			{
				"windows"	"433"
			}
			"BarnacleDeathSound"
			{
				"windows"	"434"
			}
			"SpeakSentence"
			{
				"windows"	"435"
			}
			"ShouldPlayIdleSound"
			{
				"windows"	"436"
			}
			"MakeAIFootstepSound"
			{
				"windows"	"437"
			}
			"GetExpresser"
			{
				"windows"	"438"
			}
			"CanRespondToEvent"
			{
				"windows"	"439"
			}
			"RespondedTo"
			{
				"windows"	"440"
			}
			"PlayerHasIlluminatedNPC"
			{
				"windows"	"441"
			}
			"CapabilitiesGet"
			{
				"windows"	"442"
			}
			"IsNavigationUrgent"
			{
				"windows"	"443"
			}
			"ShouldFailNav"
			{
				"windows"	"444"
			}
			"ShouldBruteForceFailedNav"
			{
				"windows"	"445"
			}
			"GetTimeToNavGoal"
			{
				"windows"	"446"
			}
			"MovementCost"
			{
				"windows"	"447"
			}
			"CalcIdealYaw"
			{
				"windows"	"448"
			}
			"MaxYawSpeed"
			{
				"windows"	"449"
			}
			"AddFacingTarget_E_V_F_F_F"
			{
				"windows"	"450"
			}
			"AddFacingTarget_V_F_F_F"
			{
				"windows"	"451"
			}
			"AddFacingTarget_E_F_F_F"
			{
				"windows"	"452"
			}
			"IsJumpLegal"
			{
				"windows"	"454"
			}
			"StepHeight"
			{
				"windows"	"455"
			}
			"GetJumpGravity"
			{
				"windows"	"457"
			}
			"OverrideMove"
			{
				"windows"	"458"
			}
			"OverrideMoveFacing"
			{
				"windows"	"459"
			}
			"IsUnusableNode"
			{
				"windows"	"460"
			}
			"ValidateNavGoal"
			{
				"windows"	"461"
			}
			"IsCurTaskContinuousMove"
			{
				"windows"	"462"
			}
			"IsValidMoveAwayDest"
			{
				"windows"	"463"
			}
			"OnMovementFailed"
			{
				"windows"	"464"
			}
			"OnMovementComplete"
			{
				"windows"	"465"
			}
			"IsUnreachable"
			{
				"windows"	"466"
			}
			"OnObstructingDoor"
			{
				"windows"	"467"
			}
			"GetNodeViewOffset"
			{
				"windows"	"469"
			}
			"EyeOffset"
			{
				"windows"	"470"
			}
			"EyeLookTarget"
			{
				"windows"	"471"
			}
			"AddLookTarget_V"
			{
				"windows"	"472"
			}
			"AddLookTarget_E"
			{
				"windows"	"473"
			}
			"SetHeadDirection"
			{
				"windows"	"474"
			}
			"MaintainLookTargets"
			{
				"windows"	"475"
			}
			"ValidEyeTarget"
			{
				"windows"	"476"
			}
			"FacingPosition"
			{
				"windows"	"477"
			}
			"MaintainTurnActivity"
			{
				"windows"	"478"
			}
			"AimGun"
			{
				"windows"	"479"
			}
			"SetAim"
			{
				"windows"	"480"
			}
			"RelaxAim"
			{
				"windows"	"481"
			}
			"GetAlternateMoveShootTarget"
			{
				"windows"	"482"
			}
			"InputOutsideTransition"
			{
				"windows"	"483"
			}
			"InputInsideTransition"
			{
				"windows"	"484"
			}
			"SetScriptedScheduleIgnoreConditions"
			{
				"windows"	"485"
			}
			"ScheduledMoveToGoalEntity"
			{
				"windows"	"486"
			}
			"ScheduledFollowPath"
			{
				"windows"	"487"
			}
			"GetEnemies"
			{
				"windows"	"488"
			}
			"UpdateEnemyMemory"
			{
				"windows"	"490"
			}
			"GetReactionDelay"
			{
				"windows"	"491"
			}
			"CanHolsterWeapon"
			{
				"windows"	"492"
			}
			"HolsterWeapon"
			{
				"windows"	"493"
			}
			"UnholsterWeapon"
			{
				"windows"	"494"
			}
			"OnRangeAttack1"
			{
				"windows"	"495"
			}
			"OnUpdateShotRegulator"
			{
				"windows"	"496"
			}
			"SquadSlotName"
			{
				"windows"	"498"
			}
			"SetSquad"
			{
				"windows"	"499"
			}
			"IsSilentSquadMember"
			{
				"windows"	"500"
			}
			"FindCoverPos_Entity"
			{
				"windows"	"502"
			}
			"FindCoverPos_Sound"
			{
				"windows"	"501"
			}
			"FindCoverPosInRadius"
			{
				"windows"	"503"
			}
			"IsValidCover"
			{
				"windows"	"504"
			}
			"IsValidShootPosition"
			{
				"windows"	"505"
			}
			"TestShootPosition"
			{
				"windows"	"506"
			}
			"IsCoverPosition"
			{
				"windows"	"507"
			}
			"CoverRadius"
			{
				"windows"	"508"
			}
			"GetMaxTacticalLateralMovement"
			{
				"windows"	"509"
			}
			"OnChangeHintGroup"
			{
				"windows"	"510"
			}
			"RangeAttack1Conditions"
			{
				"windows"	"512"
			}
			"RangeAttack2Conditions"
			{
				"windows"	"513"
			}
			"MeleeAttack1Conditions"
			{
				"windows"	"514"
			}
			"InnateRange1MinRange"
			{
				"windows"	"516"
			}
			"InnateRange1MaxRange"
			{
				"windows"	"517"
			}
			"OnBeginMoveAndShoot"
			{
				"windows"	"518"
			}
			"OnEndMoveAndShoot"
			{
				"windows"	"519"
			}
			"UseAttackSquadSlots"
			{
				"windows"	"520"
			}
			"FindNamedEntity"
			{
				"windows"	"521"
			}
			"ClearAttackConditions"
			{
				"windows"	"522"
			}
			"ShouldLookForBetterWeapon"
			{
				"windows"	"523"
			}
			"GiveWeapon"
			{
				"windows"	"524"
			}
			"OnGivenWeapon"
			{
				"windows"	"525"
			}
			"WeaponLOSCondition"
			{
				"windows"	"526"
			}
			"CurrentWeaponLOSCondition"
			{
				"windows"	"527"
			}
			"IsWaitingToRappel"
			{
				"windows"	"528"
			}
			"BeginRappel"
			{
				"windows"	"529"
			}
			"TranslateNavGoal"
			{
				"windows"	"530"
			}
			"GetDefaultNavGoalTolerance"
			{
				"windows"	"531"
			}
			"FCanCheckAttacks"
			{
				"windows"	"532"
			}
			"CheckAmmo"
			{
				"windows"	"533"
			}
			"FValidateHintType"
			{
				"windows"	"534"
			}
			"GetHintActivity"
			{
				"windows"	"535"
			}
			"GetHintDelay"
			{
				"windows"	"536"
			}
			"GetCoverActivity"
			{
				"windows"	"537"
			}
			"SetTurnActivity"
			{
				"windows"	"539"
			}
			"GetHitgroupDamageMultiplier"
			{
				"windows"	"540"
			}
			"PlayerInSpread"
			{
				"windows"	"541"
			}
			"InnateWeaponLOSCondition"
			{
				"windows"	"542"
			}
			"GetFlinchActivity"
			{
				"windows"	"543"
			}
			"GetShootEnemyDir"
			{
				"windows"	"544"
			}
			"CollectShotStats"
			{
				"windows"	"545"
			}
			"ShouldMoveAndShoot"
			{
				"windows"	"546"
			}
			"IsLightDamage"
			{
				"windows"	"547"
			}
			"IsHeavyDamage"
			{
				"windows"	"548"
			}
			"PickupWeapon"
			{
				"windows"	"549"
			}
			"PickupItem"
			{
				"windows"	"550"
			}
			"NotifyDeadFriend"
			{
				"windows"	"551"
			}
			"IsValidReasonableFacing"
			{
				"windows"	"553"
			}
			"GetReasonableFacingDist"
			{
				"windows"	"554"
			}
			"GetClassScheduleIdSpace"
			{
				"windows"	"555"
			}
			"GetSquadSlotDebugName"
			{
				"windows"	"556"
			}
			"IsCrouching"
			{
				"windows"	"557"
			}
			"Crouch"
			{
				"windows"	"558"
			}
			"Stand"
			{
				"windows"	"559"
			}
			"DesireCrouch"
			{
				"windows"	"560"
			}
			"IsCrouchedActivity"
			{
				"windows"	"561"
			}
			"ShouldProbeCollideAgainstEntity"
			{
				"windows"	"566"
			}
			"CalcYawSpeed"
			{
				"windows"	"0"
			}
			"OnCalcBaseMove"
			{
				"windows"	"1"
			}
			"OnObstructionPreSteer"
			{
				"windows"	"2"
			}
			"OnFailedSteer"
			{
				"windows"	"3"
			}
			"OnFailedLocalNavigation"
			{
				"windows"	"4"
			}
			"OnInsufficientStopDist"
			{
				"windows"	"5"
			}
			"OnMoveBlocked"
			{
				"windows"	"6"
			}
			"OnMoveExecuteFailed"
			{
				"windows"	"8"
			}



			
			/* CBaseFlex */
			"SetViewtarget"
			{
				"windows"	"212"
			}
			"StartSceneEvent"
			{
				"windows"	"213"
			}
			"ProcessSceneEvents"
			{
				"windows"	"214"
			}
			"ProcessSceneEvent"
			{
				"windows"	"215"
			}
			"ClearSceneEvent"
			{
				"windows"	"216"
			}
			"CheckSceneEventCompletion"
			{
				"windows"	"217"
			}
			"PlayScene"
			{
				"windows"	"218"
			}
			"PlayAutoGeneratedSoundScene"
			{
				"windows"	"219"
			}
			/* End CBaseFlex */
			
			
			
			/* CBasePropDoor */
			"GetOpenInterval"
			{
				"windows"	"219"
			}
			
			
			
			/* CBaseCombatWeapon */
			"Equip"
			{
				"windows"	"219"
			}
			"Drop"
			{
				"windows"	"220"
			}
			"SendWeaponAnim"
			{
				"windows"	"235"
			}
			"HasAnyAmmo"
			{
				"windows"	"241"
			}
			"HasPrimaryAmmo"
			{
				"windows"	"242"
			}
			"HasSecondaryAmmo"
			{
				"windows"	"243"
			}
			"CanHolster"
			{
				"windows"	"244"
			}
			"Deploy"
			{
				"windows"	"247"
			}
			"Holster"
			{
				"windows"	"248"
			}
			"ItemPreFrame"
			{
				"windows"	"257"
			}
			"ItemPostFrame"
			{
				"windows"	"258"
			}
			"WeaponIdle"
			{
				"windows"	"261"
			}
			"PrimaryAttack"
			{
				"windows"	"272"
			}
			"SecondaryAttack"
			{
				"windows"	"273"
			}
			"GetPrimaryAttackActivity"
			{
				"windows"	"274"
			}
			"GetSecondaryAttackActivity"
			{
				"windows"	"275"
			}
			"GetBulletSpread"
			{
				"windows"	"280"
			}
			"GetFireRate"
			{
				"windows"	"282"
			}
			"GetMinBurst"
			{
				"windows"	"283"
			}
			"GetMaxBurst"
			{
				"windows"	"284"
			}
			"GetMinRestTime"
			{
				"windows"	"285"
			}
			"GetMaxRestTime"
			{
				"windows"	"286"
			}
			"GetRandomBurst"
			{
				"windows"	"287"
			}
			"WeaponSound"
			{
				"windows"	"288"
			}
			"GetProficiencyValues"
			{
				"windows"	"290"
			}
			"Weapon_SetActivity"
			{
				"windows"	"296"
			}
			"CanBePickedUpByNPCs"
			{
				"windows"	"305"
			}
			"GetViewModel"
			{
				"windows"	"307"
			}
			"GetWorldModel"
			{
				"windows"	"308"
			}
			"GetMaxClip1"
			{
				"windows"	"310"
			}
			"GetMaxClip2"
			{
				"windows"	"311"
			}
			"GetSlot"
			{
				"windows"	"318"
			}
			"UsesClipsForAmmo1"
			{
				"windows"	"324"
			}
			"UsesClipsForAmmo2"
			{
				"windows"	"325"
			}
			"ActivityOverride"
			{
				"windows"	"339"
			}
			"ActivityList"
			{
				"windows"	"340"
			}
			"ActivityListCount"
			{
				"windows"	"341"
			}
			"Weapon_CapabilitiesGet"
			{
				"windows"	"348"
			}
			"WeaponRangeAttack1Condition"
			{
				"windows"	"350"
			}
			"WeaponRangeAttack2Condition"
			{
				"windows"	"351"
			}
			"WeaponMeleeAttack1Condition"
			{
				"windows"	"352"
			}
			"WeaponMeleeAttack2Condition"
			{
				"windows"	"353"
			}
			"Operator_HandleAnimEvent"
			{
				"windows"	"355"
			}
			"Operator_ForceNPCFire"
			{
				"windows"	"356"
			}
			/* End CBaseCombatWeapon */



			/* CAI_GoalEntity */
			"InputActivate"
			{
				"windows"	"185"
			}
			"InputUpdateActors"
			{
				"windows"	"186"
			}
			"InputDeactivate"
			{
				"windows"	"187"
			}
			"EnableGoal"
			{
				"windows"	"188"
			}
			"DisableGoal"
			{
				"windows"	"189"
			}


			
			/* CRotorWashShooter */
			"DoWashPush"
			{
				"windows"	"0"
			}


			
			/* CBaseFilter */
			"PassesFilterImpl"
			{
				"windows"	"185"
			}



			/* CBaseProp */
			"OverridePropdata"
			{
				"windows"	"212"
			}




			/* CPropVehicleDriveable */
			"DriveVehicle"
			{
				"windows"	"218"
			}
			"DampenEyePosition"
			{
				"windows"	"213"
			}
			"IsOverturned"
			{
				"windows"	"219"
			}
			"IsVehicleBodyInWater"
			{
				"windows"	"220"
			}
			"CreateServerVehicle"
			{
				"windows"	"216"
			}


			/* IDrivableVehicle */
			"GetDriver"
			{
				"windows"	"0"
			}
			"SetupMove"
			{
				"windows"	"2"
			}
			"ProcessMovement"
			{
				"windows"	"3"
			}
			"CanExitVehicle"
			{
				"windows"	"6"
			}
			"EnterVehicle"
			{
				"windows"	"9"
			}
			"ExitVehicle"
			{
				"windows"	"11"
			}
			"AllowBlockedExit"
			{
				"windows"	"12"
			}
			"PassengerShouldReceiveDamage"
			{
				"windows"	"15"
			}


			/* Variables Offset! */
			"m_nTargetNodeID" // "Node is visible to player"
			{
				"windows"	"832"
			}
			"m_pNetwork" // ****** MAP CONTAINS DUPLICATE HAMMER NODE IDS! CHECK FOR PROBLEM
			{
				"windows"	"784"
			}
			

			/* CBaseEntity */
			"m_pLink"	// 51 53 8B ? ? ? 55 8B ? ? ? 56 57 33 
			{
				"windows"	"212"
			}

			
			/* CBaseFlex */
			"m_LocalToGlobal"	// Unable to find mapping for flexcontroller %i, settings %p on %i/
			{
				"windows"	"1512"
			}

			/* CSceneEntity */
			"m_pRecipientFilter"	// snd_mixahead
			{
				"windows"	"1496"
			}
			"m_pScene"
			{
				"windows"	"952"
			}




			/* BaseNPC */
			"m_Conditions"
			{
				"windows"	"2108"
			}
			"m_pSchedule"	// "Schedule cleared: %s\"
			{
				"windows"	"2040"
			}
			"m_pSquad" // "Found %s that isn't in a squad\n"
			{
				"windows"	"2696"
			}
			"m_CustomInterruptConditions"
			{
				"windows"	"2140"
			}
			"m_poseMove_Yaw" // move_yaw
			{
				"windows"	"2104"
			}
			"m_InverseIgnoreConditions"
			{
				"windows"	"2204"
			}
			"m_poseAim_Pitch"
			{
				"windows"	"2096"
			}
			"m_poseAim_Yaw"
			{
				"windows"	"2100"
			}
			"m_ConditionsPreIgnore"
			{
				"windows"	"2172"
			}
			"m_bInChoreo"
			{
				"windows"	"2092"
			}



			/* CSkyCamera */
			"m_skyboxData"
			{
				"windows"	"776"
			}



			/* CRagdollProp */
			"m_ragdoll"
			{
				"windows"	"1076"
			}




			/* CGib */
			"m_lifeTime"
			{
				"windows"	"1084"
			}
			"m_bForceRemove"
			{
				"windows"	"1088"
			}
			"m_material"
			{
				"windows"	"1080"
			}
			"m_cBloodDecals"
			{
				"windows"	"1076"
			}
			"m_bloodColor"
			{
				"windows"	"1100"
			}



			/* CCollisionProperty */
			"m_flRadius"	// fuck this!  CCollisionProperty::m_flRadius
			{
				"windows"	"369"
			}
			"m_vecSurroundingMins"
			{
				"windows"	"396"
			}
			"m_vecSurroundingMaxs"
			{
				"windows"	"408"
			}



			/* CPathTrack */
			"m_nIterVal"
			{
				"windows"	"800"
			}



			/* Global Variables */
			"g_EntityCollisionHash"
			{
				"windows"	"1050"
			}
			"g_WorldEntity"
			{
				"windows"	"20"
			}
			"g_vecAttackDir"
			{
				"windows"	"187"
			}
			"m_DefaultRelationship"
			{
				"windows"	"18"
			}
			"m_lastInteraction"
			{
				"windows"	"1"
			}
			"g_SoundController"
			{
				"windows"	"1"
			}
			"decalsystem"
			{
				"windows"	"5"
			}
			"m_pActivitySR"
			{
				"windows"	"5"
			}
			"m_iNumActivities"
			{
				"windows"	"33"
			}
			"m_pEventSR"
			{
				"windows"	"100"
			}
			"m_iNumEvents"
			{
				"windows"	"8"
			}
			"g_pPredictionSystems"
			{
				"windows"	"4"
			}
			"g_AI_SensedObjectsManager"
			{
				"windows"	"1"
			}
			"te"
			{
				"windows"	"41"
			}
			"my_g_MultiDamage"
			{
				"windows"	"266"
			}
			"g_Templates"
			{
				"windows"	"192"
			}
			"g_EntityListPool"
			{
				"windows"	"83"
			}
			"g_CEventQueue"
			{
				"windows"	"125"
			}
			"g_PostSimulationQueue"
			{
				"windows"	"9"
			}
			"EventQueuePrioritizedEvent_t_s_Allocator"
			{
				"windows"	"17"
			}
			"g_TouchTrace"
			{
				"windows"	"12"
			}
			"gm_AllHints"
			{
				"windows"	"9"
			}
			"s_GameSystems"
			{
				"windows"	"80"
			}
			"AI_Waypoint_t_s_Allocator"
			{
				"windows"	"765"
			}
			"g_AIFriendliesTalkSemaphore"
			{
				"windows"	"72"
			}
			"g_AIFoesTalkSemaphore"
			{
				"windows"	"79"
			}
			"g_pNotify"
			{
				"windows"	"533"
			}
			"gm_TypedHints"
			{
				"windows"	"86"
			}
			"s_pSymbolTable"
			{
				"windows"	"16"
			}
			"g_interactionHitByPlayerThrownPhysObj"
			{
				"windows"	"678"
			}
			"g_AI_SquadManager"
			{
				"windows"	"89"
			}
			"g_PhysWorldObject"
			{
				"windows"	"625"
			}
			"g_Collisions"
			{
				"windows"	"72"
			}
			"sm_pSingleton"
			{
				"windows"	"4"
			}
			"g_interactionScriptedTarget"
			{
				"windows"	"2"
			}
		}
	}
	"#default"
	{
		"Signatures"
		{
			"SwitchTeam" //
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x3C\x89\x4D\xC8\x8B\x45\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\x85\xC0\x74\x0C"
			}
			"RoundRespawn"  //
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x89\x4D\xFC\x8B\x45\xFC\x8B\x10\x8B\x4D\xFC\x8B\x2A\x2A\x2A\x2A\x2A\xFF\xD0\x6A\x00"
			}
			"FindEntityByClassname"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x85\xC9\x57\x74\x19\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x25\x2A\x2A\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x2A\x2A\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x31"
			}
			"FindEntityByName" // "NULL entity in global entity list!\n" mov test
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x8B\x2A\x2A\x85\xDB\x56\x8B\xF1\x74\x2A\x8A\x03\x84\xC0"
			}
			"EntityFactory"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
			}
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6"
			}
			"PhysIsInCallback"
			{
				"library"	"server"
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x0E\x8B\x01\x8B\x90\x8C\x00\x00\x00\xFF\xD2\x84\xC0\x75\x09\x83\x3D\x2A\x2A\x2A\x2A\x00\x7E\x03\xB0\x01\xC3"
			}
			"CreateGameRulesObject" //
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
			}
			"SetNextThink"		// "host_timescale"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xF3\x0F\x2A\x2A\x2A\x0F\x2E\x2A\x2A\x2A\x2A\x2A\x53\x9F"
			}
			"SetHullSizeNormal"	// "models/player/ct_urban.mdl"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x00\x00\x75\x06"
			}
			"SimThink_EntityChanged" // "ShadowCastDistThink" ret 8 bellow 1 = OnRestore(), first call
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x78\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x5D\xC3"
			}
			"SetSolid"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x57\x8B\xF9\x8A\x2A\x2A\x8D\x2A\x2A\x0F"
			}
			"SetSolidFlags"		// "CCollisionPropert"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x53\x8B\x2A\x2A\x8B\x2A\x0F\x2A\x2A\x2A\x56"
			}
			"ReportEntityFlagsChanged" // "notarget OFF" -> ToggleFlag()
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x57\x8B\x2A\x2A\xF6\x2A\x2A\x2A\x2A\x2A\x01\x75\x4B"
			}
			"SetState" // CAI_BaseNPC "Stripped\n push 1 push 0
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x2A\x2A\x00\x57\x8B"
			}
			"DispatchUpdateTransmitState" // "%s put to sleep while in Scripted stat" -> AddEffect()
			{
				"library"	"server"
				"windows"	"\x80\x2A\x2A\x2A\x2A\x00\x00\x8B\x41\x18\x74\x0A\x85\xC0\x74\x03\x8B\x00\xC3\x33\xC0\xC3"
			}
			"SetSchedule_Int" // %s put to sleep while in Scripted state
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x8B\x2A\x2A\x56\x57\x53\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\xF8\x85\xFF\x74\x24"
			}
			"CAI_BaseNPC::Precache" // "player_squad" & "0"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x53\x8D\x2A\x2A\x68\x2A\x2A\x2A\x2A\x50\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x8B"
			}
			"SetLocalOrigin" // "Bad SetLocalOrigin(%f,%f,%f) on %s\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xF3\x0F\x10\x2A\xDC\x2A\x2A\x2A\xF3\x0F\x10"
			}
			"PhysicsTouchTriggers" // "inserted %s with no model"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x2A\x2A\x85\xC0\x89"
			}
			"SetGroundEntity" // "NPC %s stuck in wall--level design err"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x8B\xD9\x8B\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x56\x74\x21"
			}
			"SetAbsVelocity" // "nhandled input: (%s) -> (%s,%"  down 3 function
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x2A\x2A\xF3\x2A\x2A\x2A\x8B\xF1"
			}
			"AutoMovement" // "Cancelling script: %s"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x0F\x57\xC0\x83\xEC\x2A\x0F\x2A\x2A\x2A\x56"
			}
			"EndTaskOverlay"	// "TaskFail -> %s\n"
			{
				"library"	"server"
				"windows"	"\x81\xC1\xAC\x0A\x00\x00\xE9\x2A\x2A\x2A\x2A"
			}
			"SetIdealActivity"	// "SetIdealActivity : %s: %s -> %s\"  test    edi, edi
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x83\x2A\x2A\x8B\xF1\x0F\x2A\x2A\x2A\x2A\x00\xA1\x2A\x2A\x2A\x2A\x83"
			}
			"TakeDamage"	// "CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == v"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x11\x56\x8B"
			}
			"SetAbsAngles"  // "allangles"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x6C\x56\x57\x8B\xF1\xE8"
			}
			"StudioFrameAdvanceManual"	// "m_fBoneCacheFlags" down function
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00\x0F\x85\x2A\x00\x00\x00\x83\x2A\x2A\x2A\x00\x00\x00\x75\x10\xE8\x2A\x2A\x2A\x2A\x85\xC0"
			}
			"Dissolve"	// "ragdoll_dissolved"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x80\x2A\x2A\x00\x56\x8B\xF1\x74\x15"
			}
			"SetAbsOrigin"	// "ai_hint"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x3C\x56\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x8B\x7D\x2A\xF3"
			}
			"SelectWeightedSequence"	// "SelectWeightedSequence" bellow 1
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x75\x2A\x85\xF6\x75\x05\x33\xC0\x5E\x5D\xC3\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x84\xC0\x74\xF0\x8B\xCE\xE8"
			}
			"SetLocalAngles"    //	"Bad SetLocalAngles(%f,%f,%f) on %s\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xF3\x0F\x10\x2A\xE0\x2A\x2A\x2A\xF3\x0F\x10"
			}
			"CBaseCombatCharacter::OnTakeDamage"	// "%f: Player %s at [%0.2f %0.2f %0.2f] t"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x00\x75\x09"
			}
			"ActivityList_RegisterPrivateActivity"	// unuse??  "**\nShared<->Private Activity collisio"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x75\x2A\x56\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x7C\x28"
			}
			"EventList_RegisterPrivateEvent"	// "***\nShared<->Private Event collision!\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x75\x2A\x56\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x7C\x2B"
			}
			"GetActivityID"	// "entry_activity"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x75\x05"
			}
			"ShouldBrushBeIgnored"  // "CAI_MoveMonitor"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x45\x2A\x8B\x50\x2A\x3B\x2A\x2A\x2A\x2A\x2A\x75"
			}
			"NPCPhysics_CreateSolver" 		// "physics_npc_solver"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x8B\x5D\x2A\x84\xDB\x57\x8B\x7D\x2A\x74\x17"
			}
			"PrecacheScriptSound"		// "PrecacheScriptSound '%s' failed, no su"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\x75\x2A\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x8B"
			}
			"EmitSound_char_float_pfloat"			// "UTIL_EmitAmbientSound:  Sentence emitte" , EmitSound( const char *soundname, float soundtime = 0.0f, float *duration = NULL ); down function
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\xF1\x8B\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x33\xDB"
			}
			"EmitSound_filter_int_char_vector_float_pfloat" // "GenericNPC.GunSound"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x53\x56\x8B\x75\x2A\x33\xDB\x3B\xF3\x0F\x2A\x2A\x2A\x2A\x00\x8B"
			}
			"EmitSound_filter_int_struct" 	// "EmitSound:  Raw wave emitted '%s' (ent" down func
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\xFF\x2A\x2A\x2A\x2A\x2A\x8A\xD8\x84\xDB\x74\x1C\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xD3"
			}
			"EmitSoundByHandle"	// "EmitSound:  Raw wave emitted '%s' (ent" last call
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\xF3\x0F\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B"
			}
			"HaveSequenceForActivity"    // "Schedule cleared: %s\n" above function  eax, 17h call
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x2A\x75\x5D\x83\x2A\x2A\x2A\x2A\x2A\x2A\x75\x10\xE8\x13"
			}
			"MoveLimit"		// "CAI_StandoffGoal"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x6A\x2A\x8D"
			}
			"SetEnemy"	// "InputForgetEntity does not support wild"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x8B\x2A\x2A\x2A\x2A\x2A\x83\xF8\xFF\x74\x21"
			}
			"GetModelPtr" // "Achievements disabled: Steam not runnin" top purple text "ecx, ds:g_VProfCurrentProfile" above function
			{
				"library"	"server"
				"windows"	"\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00\x75\x2C\x83\xBE\x2A\x2A\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x07\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xF6\x74\x09\x83\x2A\x00\x74\x04\x8B\xC6\x5E\xC3"
			}
			"GetBoneCache" // "CBaseAnimating::SetupBones" ___RTDynamicCast
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xB8\x2A\x2A\x00\x00\xE8\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\xF9"
			}
			"RemoveDeferred"
			{
				"library"	"server"
				"windows"	"\xD9\xEE\x56\x6A\x00\x51\xD9\x1C\x24\x68\x2A\x2A\x2A\x2A\x8B\xF1\xE8\x2A\x2A\x00\x00"
			}
			"UTIL_Remove" // "Physics queue not empty, error!\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\x74\x60"
			}
			"InvalidateBoneCache" // "ValveBiped.Weapon_bone"
			{
				"library"	"server"
				"windows"	"\x8B\x81\x2A\x2A\x00\x00\x50\xE8\x2A\x2A\x2A\x2A\x59\xC3"
			}
			"SetupVPhysicsHull"   // SetHullSizeNorma -> SetupVPhysicsHull ".AIN File will be updated\"
			{
				"library"	"server"
				"windows"	"\x56\x8B\xF1\x8A\x2A\x2A\x2A\x00\x00\x3C\x06\x0F\x2A\x2A\x2A\x00\x00\x84\xC0\x0F"
			}
			"AddGesture"	// "CBaseAnimatingOverlay::AddGesture:  mod"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x57"
			}
			"AllocateDefaultRelationships"  //  "gordon_precriminal"
			{
				"library"	"server"
				"windows"	"\x83\x2A\x2A\x2A\x2A\x2A\x00\x75\x44\x56\x57\x6A\x0C\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04"
			}
			"CAI_HintManager::FindHint" //  CAI_Hint *CAI_HintManager::FindHint( CAI_NPC *pNPC, const Vector &position, const CHintCriteria &hintCriteria ) "Can't find goal entity %s\nCan't execu"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x53\x56\x57\x33\xFF"
			}
			"CAI_HintManager::FindHintRandom" // "CAI_Hint" above function
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x57\x8D"
			}
			"PhysicsImpactSound"	// "models/props_c17/door01_left.md"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x8B\x2A\x2A\x85\xC0\x74\x06\x0F\xBF\x2A\x2A\xEB\x2A\x33\xC0\xD9\x2A\x2A\x8B"
			}
			"CreateRagGib"	// "**Can't create ragdoll gib!"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x57\x6A\xFF\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF8\x8B"
			}
			"CBaseEntity::Use"	// "BulletProof" down 1 
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x00\x85\xC0\x74\x19"
			}
			"CBaseEntity::FVisible_Entity"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x56\x8B\x2A\x2A\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x00\x57"
			}
			"AddStepDiscontinuity" // "AnimTimeMustBeFirst"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\xF1\x80\x2A\x2A\x2A\x2A\x2A\x03"
			}
			"VerifySequenceIndex"	// "Bad sequence in GetSequenceActivityName"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\x74\x18\x8B\xCE\xE8"
			}
			"DispatchEffect" // "GlassImpact"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x8D\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x56\x8D\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xD9"
			}
			"CineCleanup" // "Script failed for %s\n" "NO retn 4"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x53\x56\x8B\xF1\x8B\x2A\x2A\x2A\x2A\x00\x57"
			}
			"CalcAbsolutePosition" // "WARNING: %s(%s) has no eye offset"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x2A\x2A\x2A\x00\x00\x8B\xC8"
			}
			"GetAmmoDef"	// "ammo_50AE_max"
			{
				"library"	"server"
				"windows"	"\x80\x2A\x2A\x2A\x2A\x2A\x00\x0F\x2A\x2A\x2A\x00\x00\xD9\x05\x2A\x2A\x2A\x2A\x6A\x2A\x6A"
			}
			"CreateNoSpawn"	// "physics_entity_solver"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x56\x6A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\x2A\x2A\x85\xF6\x75\x03"
			}
			"CBaseEntityList::RemoveEntity"  // "CBaseEntityList::AddNonNetworkableEntit"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x25\x2A\x2A\x2A\x2A\x50"
			}
			"SetMinMaxSize" //  "s: backwards mins/m"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x8B\x2A\x2A\x57\x8B\x2A\x2A\x50"
			}
			"VPhysicsInitShadow" // "SetParent on static object, all constra"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x57\x8B\xF9\x83\x2A\x2A\x00\x74\x33\xF6"
			}
			"VPhysicsInitNormal" // "Overwriting physics object for %s\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x83\x2A\x2A\x2A\x74\x3E"
			}
			"UTIL_BloodDrips"   // "ERROR: Undefined ammo type!\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x57\x8B\x2A\x2A\x83\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\x85"
			}
			"CalculateDefaultPhysicsDamage"		// "Failed to find custom physics damage ta"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\x2A\x74\x54"
			}
			"PhysCallbackDamage"	// "Warning: Physics damage event with no r"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x0E\x8B\x01\x8B\x2A\x2A\x2A\x00\x00\xFF\x2A\x84\xC0\x75\x0D\x83"
			}
			"PhysicsMarkEntitiesAsTouching" // "pushing entity (%s) that has parent (%s" this func -> last call -> jmp
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\x56\xB9\x2A\x2A\x2A\x2A\xE8\x8B"
			}
			"CAI_Navigator::UpdateGoalPos"		// "Updating goal pos"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x80"
			}
			"PropBreakableCreateAll" // "Failed to create PropBreakable: would "
			{
				"library"	"server"
				"windows"	"\x53\x8B\xDC\x83\xEC\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x00\x00\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83"
			}
			"MarkPartitionHandleDirty" 	// "CTSListBase: Misaligned list\n" above function
			{
				"library"	"server"
				"windows"	"\x8B\x41\x2A\x8B\x2A\x2A\x85\xD2\x74\x2E\x0F\xBF\x2A\x2A\x85\xD2"
			}
			"PropBreakablePrecacheAll" // "Trying to precache breakable prop, but"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x57\x8B\x2A\x2A\x8D\x2A\x2A\x50"
			}
			"FindEntityInSphere"  // "    magnitude: %f"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x56\x8B\x2A\x8B\x2A\x2A\x85\xC9\x57\x74\x19"
			}
			"CreateServerRagdoll" // "CRagdollPropAttached"
			{
				"library"	"server"
				"windows"	"\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\xEC\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\xF6"
			}
			"CSoundEnt::InsertSound" // "Could not AllocSound() for InsertSound"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x85\xC9\x0F\x2A\x2A\x2A\x2A\x00\x53"
			}
			"CAI_TacticalServices::FindLosNode"	// "FindCover() - %s has no nearest node! ("  retn    20h
			{
				"library"	"server"
				"windows"	"\x53\x8B\x2A\x83\xEC\x2A\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x80\x2A\x2A\x2A\x2A\x2A\x00\x56\x57\x8B\x2A\x89\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\x8B\x2A\x2A\x85\xC0\x74\x07"
			}
			"PrecacheModel"		// "Attempting to precache model, but model name is NULL"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\x74\x56\x80"
			}
			"CAI_TacticalServices::FindCoverNode"
			{
				"library"	"server"
				"windows"	"\x55\x8B\x2A\x83\x2A\x2A\x80\x2A\x2A\x2A\x2A\x2A\x00\x53\x56\x57\x8B"
			}
			"MapEntity_ParseEntity"	//	"classname missing from entity!\"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x89\x2A\x2A\x8D\x2A\x2A\x2A\x2A\x2A\x50"
			}
			"UTIL_PrecacheOther"	// "NULL Ent in UTIL_PrecacheOther\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\x2A\x2A\x56\x8D"
			}
			"UTIL_RemoveImmediate" // "Couldn't set relationship to unknown en"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\x2A\x74\x53\xF6"
			}
			"AddListenerEntity"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x91\x2A\x2A\x01\x2A\x81\xC1\x2A\x2A\x2A\x2A\x56\x33\xC0"
			}
			"RemoveListenerEntity"   // "navprop"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8D\x2A\x2A\x50\x81\x2A\x2A\x2A\x01\x2A\xE8"
			}
			"SetEventIndexForSequence" // "Bad sequence in GetSequenceActivityNa" jmp
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x53\x8B\x2A\x2A\x33\x2A\x3B\x2A\x74\x2A\x8B"
			}
			"VPhysicsInitStatic"	// "trigger_changelevel to map %s has a la"
			{
				"library"	"server"
				"windows"	"\x56\x8B\xF1\x83\x2A\x2A\x00\x0F\x2A\x2A\x2A\x2A\x00\xF6\x2A\x2A\x2A\x2A\x00\x01"
			}
			"ShouldRemoveThisRagdoll"	// "TICK:%5d:Ragdoll separation count: %d\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x80\x2A\x2A\x2A\x2A\x2A\x00\x74\x06\xB0\x01"
			}
			"AllocPooledString"	// "%s_weapon"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\xF6\x74\x3B\x80\x2A\x2A\x74\x36"
			}
			"FindPooledString"	// "!player"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x6A\x00\x56\xB9"
			}
			"GetDataObject"		// "%i : %s (ground %i %s)\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xBA\x2A\x2A\x2A\x2A\xD3\x2A\x85\x2A\x2A\x2A\x2A\x00\x75\x06"
			}
			"SetMoveType"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x56\x8B\xF1\x0F\x2A\x2A\x2A\x2A\x00\x00\x3B\xC8\x57"
			}
			"FindEntityGenericNearest"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\xD9\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x56\x8B"
			}
			"CheckHasGamePhysicsSimulation"
			{
				"library"	"server"
				"windows"	"\x56\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x00\xFF\x2A\x84\xC0\x75\x28"
			}
			"FindInList"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x57\x8B\x2A\x2A\x8B\x2A\x33\x2A\x80\x2A\x00\x74"
			}
			"Pickup_ForcePlayerToDropThisObject" // "RagdollImpact"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\x2A\x74\x27"
			}
			"UTIL_GetLocalPlayer"
			{
				"library"	"server"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83\x2A\x01\x7E\x03\x33\xC0\xC3"
			}
			"PrecacheInstancedScene"	// -makereslists 0FFFFFFFFh
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\xFF\x75\x22"
			}
			"ActivityList_NameForIndex"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x33\x2A\x85\x2A\x56\x7E\x1C"
			}
			"SetActivityForSequence"	// "Bad sequence in GetSequenceActivityName" with jmp
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x57\x8B"
			}
			"InvalidatePhysicsRecursive"	// "Bad SetLocalAngles(%f,%f,%f) on %s\n"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x51\x53\x8B\x2A\x2A\x56\x57\x33\x2A\xF6\x2A\x2A\x8B\x2A\x74\x05"
			}
			"PhysicsPushEntity"	// "pushing entity (%s) that has parent (%s)!"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x56\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x00\x83\x2A\x2A\x57\x74\x66"
			}
			"CleanUpMap"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x80\x2A\x2A\x2A\x2A\x00\x00\x0F\x2A\x2A\x2A\x2A\x00\x56"
			}
			"ActivityList_IndexForName"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x7C\x11"
			}
			"CUtlSymbol::Initialize"
			{
				"library"	"server"
				"windows"	"\x53\x33\xDB\x38\x2A\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x00\x00\x56\x6A\x2A\xE8"
			}
			"CreateServerRagdollAttached"	// "prop_ragdoll_attached"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xB8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x8B\x2A\x57\x8B"
			}
			"CAI_NetworkBuilder::Build" // "ai_network_build_helper"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x8B\x2A\x2A\x57\x8B\x2A\x8B\x2A\x2A\x85"
			}
			"CAI_NetworkBuilder::InitNodePosition" // "ERROR: Node %.0f %.0f %.0f, WC ID# %i,"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x8B\x2A\x2A\x83\x2A\x2A\x0F\x2A\x2A\x2A\x2A\x00\x83\x2A\x2A\x75\x0F"
			}
			"CBaseEntity::PostConstructor"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x85\x2A\x56\x8B\x2A\x74\x12\x50"
			}
			"CAI_Navigator::SetGoal"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x80\x2A\x2A\x00\x74\x6B"
			}
			"CBreakableProp::Break"  // "crate"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x57"
			}
			"CBreakableProp::HandleFirstCollisionInteractions" // "PaintSplatBlue"
			{
				"library"	"server"
				"windows"	"\x53\x8B\x2A\x83\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x33\x2A\x81\x2A\x2A\x2A\x2A\x00"
			}
			"CBaseCombatCharacter::Event_Killed"	// "CombatCharacter.StopWeapon" & "item_healthvial"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x1C\x53\x56\x8B\x2A\x0F\x2A\x2A\x2A\x2A\x00\x00\x83\xE8\x01\x57"
			}
			"CGameRules::RadiusDamage" // "GameRulesCreation"
			{
				"library"	"server"
				"windows"	"\x53\x8B\xDC\x83\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x8B\x2A\x2A\x8B\x2A\x2A\xF3\x2A\x2A\x2A\x2A\x0F"
			}





			"g_EntityCollisionHash"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x8B\x2A\x83\x2A\x2A\x2A\x2A\x2A\x01\x8B\x2A\x2A\x2A\x2A\x2A\x56"
			}
			"g_WorldEntity"    // "sv_stepsize"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x56\x57\x8B\x2A\x68\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x89"
			}
			"g_vecAttackDir"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x83\x2A\x2A\xA8\x01\x53\x56\x57"
			}
			"m_DefaultRelationship"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x8B\x2A\x2A\x8B\x15"
			}
			"m_lastInteraction"
			{
				"library"	"server"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x83\xC0\x01\xA3\x2A\x2A\x2A\x2A\xC3"
			}
			"g_SoundController"	// "Invalid starting duration value in enve" the down 2 func , first 8B
			{
				"library"	"server"
				"windows"	"\xB8\xD0\xA0\x2A\x2A\xC3"
			}
			"decalsystem"   // "Can't find decal %s"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x8B\x2A\x83"
			}
			"m_pActivitySR"   // mov "ACT_INVALID" down func
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x85\xC9\x75\x05"
			}
			"m_iNumActivities" // mov "ACT_INVALID" up func
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x2A\x2A\x2A\x85\xC9\x74\x19"
			}
			"m_pEventSR"
			{
				"library"	"server"
				"windows"	"\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x04"
			}
			"g_pPredictionSystems"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x85\xC0\x74\x0E"
			}
			"g_AI_SensedObjectsManager"
			{
				"library"	"server"
				"windows"	"\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE9"
			}
			"te" // same as DispatchEffect
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x56\x8D\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x56\x8D\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xD9"
			}
			"my_g_MultiDamage"	// "AddMultiDamage:  g_MultiDamage.GetDamageForce"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x83\x2A\x2A\x57\x33\xFF\x3B\x2A\x0F"
			}
			"g_Templates"	// "RegisterTemplateEntity: template entity"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x2A\x2A\x00\x85\xFF"
			}
			"g_EntityListPool"	//	"Value"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x56\x57\x52\x8B"
			}
			"g_CEventQueue"		// "CompareValues"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x53\x8B\x2A\x2A\x56\x57\x8B\x2A\x8D\x2A\x2A\x6A"
			}
			"g_PostSimulationQueue"		// "Physics queue not empty, error!\n"
			{
				"library"	"server"
				"windows"	"\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xCE\x5E\xE9"
			}
			"EventQueuePrioritizedEvent_t_s_Allocator"	// "EventQueuePrioritizedEvent_t pool"
			{
				"library"	"server"
				"windows"	"\x6A\x00\x68\x2A\x2A\x2A\x2A\x6A\x02\x68\x2A\x00\x00\x00\x6A"
			}
			"g_TouchTrace"		// PhysicsMarkEntitiesAsTouching
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\x56\xB9\x2A\x2A\x2A\x2A\xE8\x8B"
			}
			"gm_AllHints"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x56\x8D\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
			}
			"s_GameSystems"   //  "AutoGameSystem already added to game sy"
			{
				"library"	"server"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x85\xC0\x53\x56\x57\x8B\x2A\x0F"
			}
			"AI_Waypoint_t_s_Allocator"	// "Adding triangulation\n"
			{
				"library"	"server"
				"windows"	"\x53\x8B\xDC\x83\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x00\x56\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0"
			}
			"g_AIFriendliesTalkSemaphore" // "[NPCState::%s]"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x84\xC0\x75\x06"
			}
			"g_AIFoesTalkSemaphore"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x2A\x2A\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x84\xC0\x75\x06"
			}
			"g_pNotify" // "PlayerEnteredVehicle"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x8B\x2A\x2A\x53\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0"
			}
			"gm_TypedHints" // same as CAI_HintManager_FindHint
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x53\x56\x57\x33\xFF"
			}
			"s_pSymbolTable"
			{
				"library"	"server"
				"windows"	"\x51\x66\x8B\x09\x8B\xC4\x66\x89\x08\xE8\x2A\x2A\x2A\x2A\x8B"
			}
			"g_interactionHitByPlayerThrownPhysObj" // "PROP_CLEARFLAGS"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x8B\x2A\x2A\x57\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\xF3\x0F\x2A\x2A\x2A\x2A\x2A\x00\x33\xC0"
			}
			"g_AI_SquadManager"	// "Found %s that isn't in a squad\n"
			{
				"library"	"server"
				"windows"	"\x56\x8B\xF1\x83\x2A\x2A\x2A\x2A\x00\x00\x75\x5C\x8B"
			}
			"g_PhysWorldObject" // "phys_motor %s does not have a valid axi"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF3"
			}
			"g_Collisions" // "Putting entity to sleep: %s\"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x53\x56\x57\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
			}
			"sm_pSingleton"
			{
				"library"	"server"
				"windows"	"\x8B\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x81\x2A\x2A\x2A\x2A\x00\x68\x2A\x2A\x2A\x2A\x51"
			}
			"g_interactionScriptedTarget"
			{
				"library"	"server"
				"windows"	"\x83\x3D\x2A\x2A\x2A\x2A\x00\x56\x8B\xF1\x75\x0A"
			}
		}
	}
}